Category Archives: Uncategorized

My First OpenToonz Demo Draws a Crowd

I ran a quick demo of OpenToonz and these guys and gals appear to have enjoyed it.  🙂 And yes, I’m drawing with a mouse.  We’ll hold off using a pen/tablet for now. (Special thanks to my sister for sharing … Continue reading

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Duck Tales is Returning!

To celebrate the announcement of the return of Disney’s Duck Tales here’s a quick tracing from some promotional art recently released.  At a guess I’m gonna say this is… Dewey. My main goal was to see how quickly I could … Continue reading

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OpenToonz (Portable): Fix for flipped frames

Why is this guy yapping! I just assisted the very talented Turtletooth with finding a problem behind (seemingly) random frames being flipped in FFMPEG export.  The new portable release with the fix should be forthcoming tomorrow. Turtletooth also implemented a secondary … Continue reading

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OpenToonz: New Nightlies and new Portable (Feature Testing)

This is to celebrate that the developers of OpenToonz implemented a suggestion I made to enhance the new Camera Capture (Pencil Test) feature. I’m not sure I can take much credit of course because someone would have requested a timer … Continue reading

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OpenToonz: Crash Course

So, I was doodling again… I lost the originals of these two guys due to a crash just before saving so I redrew them quickly while their basic designs were still (fairly) fresh in my memory. Opentoonz isn’t perfect but … Continue reading

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OpenToonz: More interesting stuff coming…

A random image cobbled together from a few more tests…

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OpenToonz: v1.0.3 Released

OpenToonz v1.0.3 has been released and it contains many useful updates and fixes. You are still procrastinating and not diving in?  Why?  😉 Go get it! Announcement: https://groups.google.com/forum/#!category-topic/opentoonz_en/NIdmWXMZ9-Y   Turtletooth has also (almost immediately) posted his portable version. With a … Continue reading

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OpenToonz: More Mesh and Skeleton testing

Rabbit ears… because we definitely need more rabbit ears.   I should have used the paint-rigid feature on the mouth but I kind of like the furry look the distortion created.

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OpenToonz: Mesh and Skeleton Test

Testing a few more tools…

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OpenToonz: Portable Version…. Gradient Fills, Line Styles, FX

I’ve been playing with some of the settings in OpenToonz and really like what I see. The important news however, is that OpenToonz now has a portable version thanks to TurtleTooth. With a portable version no installation is necessary and … Continue reading

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