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Monthly Archives: September 2016
Raster to Vector Conversion
OpenToonz makes quick work of the process of converting raster images to vector lines. That makes sketching in either all the more fun.
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Random Happy Troll
As I’ve been testing I’ve also been trying some different styles. Sketchy… (Technically this was drawn on the 27th but I hadn’t noticed I’d passed the hour of midnight. Who says we can’t time travel? Creative people do it all … Continue reading
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Characters: Meet Roko
I enjoyed the work of OpenToonz user Jame who animated a short cartoon called ‘Roko and Roka’. I liked it enough that I thought I’d try drawing his character Roko myself. I may not speak Jame’s native language but animation bridges … Continue reading
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Random Doodle
I’m troubleshooting/gap checking and trying to improve workflow. This guy/gal represents an issue with quickly laying down line work that doesn’t easily fill with color.
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Revisiting Leonardo
One of the first posts on this blog pointed to Leonardo Da Vinci as an early pioneer of animation. I still stand by that assessment. In that post I pointed to the sequence of poses from Leonardo’s notebooks that sketch … Continue reading
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A:M, OpenToonz and Motion Monster (Together again for the first time)
The latest Motion Monster has been released! Turtletooth Studios cutting edge branch of the powerful OpenToonz animation software is a welcome addition with features not yet incorporated into the official OpenToonz branch. This latest release is primarily designed to provide a … Continue reading
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The most realistic render I’ve yet attempted in OpenToonz/Motion Monster
So I was…doodling… then I started blurring things… then this came out of the Motion Monster renderer:
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