Motion Monster

Motion Monster Has Arrived (Everything old is new again!)

Motion Monster has officially launched as a new all-in-one animation program for Windows and macOS.

Some longtime readers may remember the MotionMonster name from an experimental OpenToonz-based release discussed here back in 2016. This new Motion Monster is something completely new and different: a standalone animation studio designed to bring different approaches to animation together inside one application.

Motion Monster supports traditional frame by frame drawing, character rigging with inverse kinematics, automatic tweening, stop motion capture, audio, visual effects, asset libraries and even physics simulation. The goal would appear to supply an animation program that is approachable for classroom students and new animators while still offering extensive and innovative collection of production tools.

More Than Stop Motion

Although Motion Monster includes a dedicated stop-motion workspace, it is not limited to captured animation.

Animators can hand draw frame by frame animation using its brush engine, construct and pose rigged characters, generate in betweens with smart tweening and organize scenes through a multilayer timeline. Audio can be imported or recorded directly in the program, allowing animation to be synchronized with dialogue, music and sound effects.

Stop motion tools that support webcams are available in the free edition, with live view, onion skinning and focus assistance. Canon EOS camera support is included with the paid Studio edition.

The application also includes figure and scene effects such as glow, blur, outlines, grain and pixelation. The Studio edition expands this with particles, additional effects, line wobble controls and live physics that can be baked into animation keyframes.

The Free Edition

The free version includes:

  • Frame by frame animation
  • IK character rigging
  • Smart tweening
  • Webcam stop-motion capture
  • Use of up to three layers
  • Drawing brushes and textures
  • Basic figure and scene effects
  • Audio importing and recording
  • An asset library
  • MP4, GIF and PNG output up to 1080p

There is no account requirement and no subscription.

Motion Monster Studio

For animators who need the expanded toolset, Motion Monster Studio is sold as a one time purchase.

Studio adds unlimited layers and linked colors, Canon EOS support, physics simulation, advanced effects, audio waveforms, custom brush stamps and textures, transparent image export and output at resolutions up to 4K.

The normal Studio price is listed as $29.99, with a launch price of $14.99 at the time of release. That’s what I grabbed!

Built for Animators

Motion Monster describes itself as suitable for home users, classrooms and professional productions. The software was created by a teacher, and the developer has also published an accessibility statement aimed at schools and organizations.

That combination is especially interesting. Many animation applications focus on one particular technique: drawing, cutout animation, stick figures or stop motion. Motion Monster attempts to place all of those processes within the same accessible environment.

Whether animators choose to use every part of that toolset remains to be seen but the free edition makes it easy to explore the program without making a deeper commitment to exploring the more technical aspects of digital animation.

Motion Monster is available now for 64-bit Windows 10 or later and for macOS 11 Big Sur or later, including both Intel and Apple Silicon Macs.

Visit Motion Monster at:

https://motionmonster.app

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Russ Edmonds Animation

There are tons of great resources out there and animation pulls all those resources into it.

Every once in a while something really stands out and Russ Edmonds youtube channel is one of those.

Specifically this video:

And this isn’t just because of the theme’s direct content (which is outstanding) but the demonstration of storytelling with artwork. Quickly getting those ideas out in gestural sketches.

Keep up the great work Russ.

Go check it out and spread the word!

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Using Reference: Part 5032

John Pomeroy has been posting some outstanding and very useful videos lately. While this whole video should be seen and enjoyed I want to highlight one area of the video as it contribtutes to a long observed and criticized process of animators reusing animation from previous films. In this section John not only fills in some important back story on shots often mentioned but also specifically details where he used the process and ratifies some previous thoughts on not just who the primary reuser of animation was in those days but reveals more of the process of traditional animation itself. (In short, artists use reference in many different ways).

It should be noted here that one reason animators of old were more likely to more closely follow reference from previous movies is that the audience weren’t going to be freeze framing and doing comparisons as we can so easily do today. It made very good sense to proceed as they did although unless specifically paying homage we’d almost always want to be more careful in how we use reference today. Use reference as the starting place but then really plus it up and make it your own. And yes, this applies to use of ai as well.

So once again it bears repeating: don’t be a newbie. Use reference.

Even better, use reference wisely.

Regarding John Pomeroy’s videos: Not only should you check this video out (in its entirety) but consider also joining his online community and workshops. Can’t afford to join or attend? Explore the near endless free resources John (and others) have posted online.

Links: https://www.youtube.com/@pomeroyartacademy

https://www.pomeroyartacademy.com/

Tell John that Rodney sent you. 🙂

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Burt (by Tom Sjoerdsma)

My sister found this drawing I made some 40+ years ago in some of my Mom’s files.

It is drawing of a character created by Tom Sjoerdsma.

Tom was kind enough to show me around ‘Good Apple’ when I was in high school and contemplating a job in graphic arts. He revealed he had a cartoon character of his very own named Burt and shared some of his comic strips with me.

This was apparently one of several drawings I made shortly thereafter of Burt.

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Kelly

Many years ago (1988) when I was mostly drawing macho superheroes I would occassionally draw some girls in pretty dresses, etc. This seemed detrimental to where I wanted to go in comics or animation so I considered for some time using a pseudonym for that work. For that very brief time I signed the name ‘Kelly’ to anything of that sort. This is a modern day update to that first character I drew signed as ‘Kelly’ using AI assistants to bring the character up to date.

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The Sheriff of Nottingham Introduces Himself

You’d be forgiven if you don’t quite recognize this shot of the Sheriff of Nottingham. Although any fan will instinctively know where in the film it belongs.

Perhaps the reason it feels slightly different from your memory of ‘Robin Hood’ is that I’m posting the sequence upside down.

And just how fitting is it that one of our favorite villains first appears in an inverted reflection with chaotic waves of distortion from the water ripples generated by our heroes repeatedly hammering away at his illustrious entrance.

Walt Disney’s ‘Robin Hood’ is a treasure trove of excellence and rather oddly this shot stood out when I was reviewing various shots from the film..

It’s a simple shot. The Sheriff just poking his head into the scene.

But it does beg the question: How did the team at Disney approach staging and execution of this shot?

Did they imagine it as upside down from early in development?

Did they animate it as seen here as a simple shot of the Sheriff entering the scene normally but then get the idea to get innovative and invert the shot?

I can almost imagine the animators (Milton Kahl / John Lounsbery) sitting on opposite sides of a table looking at the drawings and one of them saying, “Hey, that looks great even upside down.” That didn’t likely happen but someone was inspired to have it be an inverted reflection.

Regardless, it’s certainly a subtle yet fun way to introduce the Sheriff.

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Timely Tales: The origin of Easter

Here’s a doodle from back in the 1980’s featuring the never before revealed origin of Easter.

You see.. Ecliazekuloploppen Starbunny (E Starbunny for short) had to crash land on planet earth.

While sharing his space chocolates with the friendly neighborhood children, he hires some hippies who helpfully repair his spaceship (while adding some rather colorful painting to the exterior) and away E Starbunny goes back into space waving goodbye to his newfound friends.

All good so far. Happy Ending?

A slight miscalculation on the part of the artistic engineers fixing the ship causes the spaceship to explode and send the egg shaped parts of the ship into the timewarp. (Earthings haven’t mastered time travel at this point so how were they to know how to naviage interstellar travel?)

Now E Starbunny has to travel through time getting children of all ages to aid in the collection of the parts of his ship so he can get back home. Occassionally they collect real eggs by mistake of course and the parents… they read the whole exercise differently.

From the image I can see the reason E Starbunny crash landed was that someone was pursing him and shot him down. I had forgotten that part of the plot and how that raises the stakes by introducing someone… or something… that does not want those ‘eggs’ to be found.

I never quite resolved the pesky problem that suggests E’s home is to be found in an E star cluster. Suffice it to say, his name is ‘E Starbunny’ but he also is an E star bunny.

Well yeah. Because… Easter.

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Pre-computer compositing

Back before computers… painting on the back of cels/plastic was a thing.

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Lair of the Lizardmin

Just a reminder that the good stuff doesn’t always win the day.

Al B. Moore’s ‘Lair of the Lizardmin’ wasn’t just good… it was great stuff.

Al moved on to other fun projects: http://www.drawingitup.com/

Check them out!

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SVG Rotation testing

Pressing toward some other things I thought I’d give SVG rotation using mouse/pen (and keyboard) a try.

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