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Monthly Archives: March 2016
OpenToonz: AutoInbetween
My first test of the AutoInbetween feature. With one frame inbetween: With multiple frames inbetween:
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OpenToonz: Working around GTS (Haven’t got Scanning directly into the program working yet)
Here’s a drawn sequence that I was using to test the scanning software called GTS that accompanies OpenToonz. I still haven’t got that to work yet but that isn’t essential because the images can be scanned in outside of the … Continue reading
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OpenToonz: Adding FX (Blurs, Merges, etc. etc.)
Someone asked about blending drawings and such. As with most things there are multiple approaches. Here’s a video outlining the process when in the Schematic view. The other way (perhaps more straightforward but accomplishing the same thing as it results … Continue reading
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OpenToonz: Creating New Frames, Onion Skin and Rendering Tips
From Kibate Kaito (and the OpenToonz Users Forum comes the following tips: Creating New Frames In the “PltEdit” Mode, you can see the frames of your scene. Try drawing in the image and you will see the first frame is … Continue reading
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OpenToonz: How to Draw (Basic Tutorial)
From Bonnien360 comes this video on basic usage of OpenToonz: Thanks!
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OpenToonz: Customizing the User Interface
This is a little bit of ‘cart before the horse’ but this video has some very useful information on customizing the OpenToonz software. Thanks Simon!
OpenToonz software
OPENTOONZ 1.0 has been released I’m going to attempt to post some useful links to the recently released Toonz software. More information will be posted as I encounter new information and resources related to this software. This is where you’ll … Continue reading
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