Monthly Archives: March 2016

OpenToonz: AutoInbetween

My first test of the AutoInbetween feature. With one frame inbetween:                     With multiple frames inbetween:  

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OpenToonz: Working around GTS (Haven’t got Scanning directly into the program working yet)

Here’s a drawn sequence that I was using to test the scanning software called GTS that accompanies OpenToonz.  I still haven’t got that to work yet but that isn’t essential because the images can be scanned in outside of the … Continue reading

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OpenToonz: Adding FX (Blurs, Merges, etc. etc.)

Someone asked about blending drawings and such. As with most things there are multiple approaches. Here’s a video outlining the process when in the Schematic view. The other way (perhaps more straightforward but accomplishing the same thing as it results … Continue reading

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OpenToonz: Schematic / FX

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OpenToonz: Creating New Frames, Onion Skin and Rendering Tips

From Kibate Kaito (and the OpenToonz Users Forum comes the following tips: Creating New Frames In the “PltEdit” Mode, you can see the frames of your scene. Try drawing in the image and you will see the first frame is … Continue reading

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OpenToonz: How to Draw (Basic Tutorial)

  From Bonnien360 comes this video on basic usage of OpenToonz:     Thanks!

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OpenToonz: Customizing the User Interface

This is a little bit of ‘cart before the horse’ but this video has some very useful information on customizing the OpenToonz software.   Thanks Simon!

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OpenToonz software

OPENTOONZ 1.0 has been released I’m going to attempt to post some useful links to the recently released Toonz software. More information will be posted as I encounter new information and resources related to this software. This is where you’ll … Continue reading

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