Monthly Archives: June 2016

OpenToonz: v1.0.3 Released

OpenToonz v1.0.3 has been released and it contains many useful updates and fixes. You are still procrastinating and not diving in?  Why?  😉 Go get it! Announcement: https://groups.google.com/forum/#!category-topic/opentoonz_en/NIdmWXMZ9-Y   Turtletooth has also (almost immediately) posted his portable version. With a … Continue reading

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OpenToonz: More Mesh and Skeleton testing

Rabbit ears… because we definitely need more rabbit ears.   I should have used the paint-rigid feature on the mouth but I kind of like the furry look the distortion created.

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OpenToonz: Mesh and Skeleton Test

Testing a few more tools…

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OpenToonz: Portable Version…. Gradient Fills, Line Styles, FX

I’ve been playing with some of the settings in OpenToonz and really like what I see. The important news however, is that OpenToonz now has a portable version thanks to TurtleTooth. With a portable version no installation is necessary and … Continue reading

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