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Monthly Archives: September 2017
Perfection a la ‘Le Grand Méchant Renard’
Every once in a great while a work appears on the scene that validates the usefulness of cartooning, whether via comics or animation… or both in this instance. One of the last true examples of this was Jeff Smith’s ‘Bone’ … Continue reading
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An OpenToonz user’s walk cycle
Imported and quickly colored o damn’s** cat walkcycle. The first cycle is rendered out with a reframing from 25 Frames Per Second to 135 FPS. I put the same walk cycle on 2s and it … Continue reading
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Random Princess
Because the previously posted bugs have to have a princess…
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The Perfect Pan
This is an old document but well worth dusting off… The Perfect Pan: An Animation Scene-Planning Primer by David Steinberg Unless I am mistaken, this document was created for Sullivan Bluth Studios in 1987.
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Tiddlywiki Storyboarding
Highly recommend Tiddlywiki be used in some capacity by everyone. It can be used as a production journal, story aid, storyboard and so much more. Different adaptions have been made that focus on project management and basically anything that can … Continue reading
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Max Dreams…
Seth Synder’s Character Max. Or at least one version of him. A shot from a dream sequence not in the script. Just something from a random doodle in a tiny sketchbook. I thought I’d run through a few of those … Continue reading
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Deadlines
Updated: Because a cartoonist needs to be actually chasing some important element of the deadline. The infinity cycle (the drawing on the paper he is chasing being his own drawing of himself chasing his deadline) suggests this ain’t gonna … Continue reading
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Sasha Dorogov animation assignment
Well worth checking out. The animation itself it great but also consider the highly effective use of the background plate. Sasha Dorogov assignment:
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