OpenToonz: Mesh and Skeleton Test

OriginalDoodle

Original Doodle

Testing a few more tools…

MeshSkeletonTest

Doodle animated with Mesh and Skeleton

Posted in Uncategorized | Leave a comment

OpenToonz: Portable Version…. Gradient Fills, Line Styles, FX

I’ve been playing with some of the settings in OpenToonz and really like what I see.

The important news however, is that OpenToonz now has a portable version thanks to TurtleTooth.

With a portable version no installation is necessary and the program can even be ran from a USB stick.  Nice!

Find out more and download it here:  http://turtletooth.github.io/OpenToonzPortable/

What are you waiting for… GO GET IT!

And if you have issues running it or working with OpenToonz just ask… If I don’t know the answer to the question we’ll find out!

 

Thanks TurtleTooth.  Very much appreciated!

 

To celebrate here is a little UniqueHorn stampede… (Yes, I need to have them run with an actual run cycle but for this I was experimenting with other things, namely:

FX – Blurs, Embosses, smears…

Gradient fills in palette swatches (not really seen here)

Minor movements and duplications of levels – This specifically focused on getting use to Function editor settings (and related precisions) that in OpenToonz take on the traditional animation approach of East/West (Right/Left), North/South (Up/Down) and Sort Order (SO) which controls placement/overlapping via Z Depth.

Earlier this week I also played with the plastic tool.  That’ll be useful!

 

 

UNQHRNAnimation

Posted in Uncategorized | Leave a comment

Still pluggin’ away…

Just a post to show that I’m still learning what there is to learn about OpenToonz…

 

The animation below is rough but designed to express that experience of noticing a shiny new program and jumping in with unbridled optimism only to discover some difficulties along the way.   But… every time you jump in and try again you learn more and then the learning process starts anew.

In the case of this animation I was playing with a lot of little things I’d scratched at before, but the main effort was to test some rather obscure xsheet features that will prove valuable with lipsync and more.

Keep animating!

Out2

Posted in Uncategorized | Leave a comment

Jungle Book (old and new)

I was impressed by Disney’s new ‘Jungle Book’ film and this surprised me because I fully anticipated that it could not live up to its predecessor.  I was wrong… on many levels.

They are similar films and yet so different in so many ways.  Go see it for yourself!

Regarding the classic Disney hand drawn classic, Andreas Deja continues to post sequences of animated art and recently posted a scene involving the vultures (a scene that doesn’t make it into the new film).  The animation is by the hand of the master animator Milt Kahl.

If you don’t frequent Andreas’s site you should:  http://andreasdeja.blogspot.com/

According to Andreas the original scene was animated on ones and I set up the image sequence accordingly to see how it played.  The following gif animation is NOT set up in that way but still plays pretty well.

Here I’ve combined the images Andreas posted and applied some filters and cropping.

C2-JungleBook1

 

Posted in Uncategorized | Leave a comment

Animation:Master v18p+ released

v18pplusThe latest update to Animation:Master has been released.

Link to Latest Information Forum

This update includes only a few minor changes… quick turn around of a few user requests… (indicated by the plus sign) but may be well worth the update especially for subscribers who haven’t updated lately or that could use a clean install.

To activate the new installation just copy your license file over from a previous installation folder or copy it from your purchasing confirmation at the Hash Inc store.

As always if you have questions about Animation:Master feel free to post them here or in the Animation:Master forum.

https://www.hash.com/forums/

If you aren’t an A:M user consider getting into the world of 3D animation with splines and patches!  Take your projects to the next level.

You’ll be glad you did.

 

 

 

 

Posted in Uncategorized | Leave a comment

Stalled Trek: Prelude to AxedWeAre

Mark Largento has done it again.

He’s released another 3D puppet style animation parody.

This one based on the hot off the presses news that CBS is reigning in some of the fan films being produced in the Star Trek fan community.

Click on the image below or follow this LINK to watch the show:

Stalled Trek Prelude to Axed We Are

Posted in Uncategorized | Leave a comment

OpenToonz v1.02 is released

OpenToonz1 02OpenToonz v1.02 has been released and it collects the various nightly builds together that restore much needed functionality as well as adds a Save All option that was sorely needed.

What are you waiting for… go get it!

https://github.com/opentoonz/opentoonz/releases

 

Need to know more about how to use the software?  Feel free to ask and I’ll post more info and links.

 

Posted in Uncategorized | Leave a comment

Aaron Blaise: Reviews his animation process on Beauty and the Beast

Posted in Uncategorized | Leave a comment

BlackMagic Fusion 8.0

We interrupt this OpenToonz stretch of postings to spread the word about another program you should have in your toolbox.

BlackMagic Fusion is now out of Beta with their 8.0 release.

Compositing

Effects

and a whole lot more.

 

Go get it!

https://www.blackmagicdesign.com/products/fusion

 

 

Posted in Uncategorized | Leave a comment

OpenToonz: Testing some tools

Custom Brush

Pump Tool

Raster and Vector together (on different levels)

Auto Inbetweening

Blending of Color Styles

Rendering out to .MOV format

BrushPump

 

 

 

 

 

 

And yet another quick test of AutoInbetweening

Winkin

Posted in Uncategorized | Leave a comment