OpenToonz v1.02 is released

OpenToonz1 02OpenToonz v1.02 has been released and it collects the various nightly builds together that restore much needed functionality as well as adds a Save All option that was sorely needed.

What are you waiting for… go get it!

https://github.com/opentoonz/opentoonz/releases

 

Need to know more about how to use the software?  Feel free to ask and I’ll post more info and links.

 

Posted in Uncategorized | Leave a comment

Aaron Blaise: Reviews his animation process on Beauty and the Beast

Posted in Uncategorized | Leave a comment

BlackMagic Fusion 8.0

We interrupt this OpenToonz stretch of postings to spread the word about another program you should have in your toolbox.

BlackMagic Fusion is now out of Beta with their 8.0 release.

Compositing

Effects

and a whole lot more.

 

Go get it!

https://www.blackmagicdesign.com/products/fusion

 

 

Posted in Uncategorized | Leave a comment

OpenToonz: Testing some tools

Custom Brush

Pump Tool

Raster and Vector together (on different levels)

Auto Inbetweening

Blending of Color Styles

Rendering out to .MOV format

BrushPump

 

 

 

 

 

 

And yet another quick test of AutoInbetweening

Winkin

Posted in Uncategorized | Leave a comment

OpenToonz: AutoInbetween

My first test of the AutoInbetween feature.

With one frame inbetween:

AutoInbetweenTest

 

 

 

 

 

 

 

 

 

 

With multiple frames inbetween:Autoinbetween more inbetweens

 

Posted in Uncategorized | Leave a comment

OpenToonz: Working around GTS (Haven’t got Scanning directly into the program working yet)

Here’s a drawn sequence that I was using to test the scanning software called GTS that accompanies OpenToonz.  I still haven’t got that to work yet but that isn’t essential because the images can be scanned in outside of the program and then imported (drag/dropped) into the xsheet.

I like that the xsheet is so central to OpenToonz.  It makes quick work of retiming sequences.

 

ToonzCatwalk

Posted in Uncategorized | Leave a comment

OpenToonz: Adding FX (Blurs, Merges, etc. etc.)

OpenToonz-AddingFXSomeone asked about blending drawings and such.

As with most things there are multiple approaches.

Here’s a video outlining the process when in the Schematic view.

The other way (perhaps more straightforward but accomplishing the same thing as it results in the FX being added to the Schematic flow) would be to Right Click on the Column you want to add the effect to in the Xsheet and select ‘New FX’

 

 

Posted in Uncategorized | Leave a comment

OpenToonz: Schematic / FX

FX Schematic

Posted in Uncategorized | Leave a comment

OpenToonz: Creating New Frames, Onion Skin and Rendering Tips

b4c1b-function_img04

Random screen capture

From Kibate Kaito (and the OpenToonz Users Forum comes the following tips:
Creating New Frames
In the “PltEdit” Mode, you can see the frames of your scene. Try drawing in the image and you will see the first frame is automatically being created. If you click on the second frame and then draw on that one, it will create automatically a new frame in that one as well. There are some other tools as well, but this is the basic, just look around.
Onion Skin
As for onion skin, it exist. In that window where you draw on to, right click on it. It says there “Active Onion Skin”, it will create a transparent look at the last 3 frames. Unfortunately i haven’t been able to work out if it can create transparent following frames as well, or any way to increase or decrease the number of frames that are being shown
Rendering
(OpenToonz) renders the background black if you save it as a file format that doesn’t support the alpha channel. Meaning with no backgrounds set, it will be black(thus if you only have black lineart in it, it will appear empty) if you use a file format that supports alpha(like .png) the bg will be transparent.
There are 2 ways to add background. First, the improvised method. Just add another layer at the bottom(or in this background at the far left of the timeline) and add a white rectangle(or whatever color you want).
There is also a proper way to add backgrounds: Under “windows” at the top bar, click on “other windows” then on “Schematic”. The Schemativ window is used to add effects, customization and other features to layers/camera/etc. At the bottom right is a little icon that looks like 2 windows overlayed with each other, called “Toggle FX/Stage schematics”, click on that.
First a bit of explanation. The individual layers are connected to Xsheet, which is similar to a “paper”, while the Xsheet is connected to “Output” which is the final merge of everything. Right click on an empty space in that window and you can see a “Add FX” under that is a “Background” and under that click on “Color Card”. Now you have a background. If you double click on the new effect, you can modify the backgrounds color. It won’t appear in the worksheet, but it will appear in the preview render window.
Thanks Kaitosan!
And here’s a link to the users forum on Google Groups:
Posted in Uncategorized | 2 Comments

OpenToonz: How to Draw (Basic Tutorial)

 

From Bonnien360 comes this video on basic usage of OpenToonz:

 

 

Thanks!

Posted in Uncategorized | 2 Comments