Initial take of Tall Man in 3D…
I’m guessing the scale is fairly close to final unless we decide to go for extreme exaggeration and make them really really tiny. Making them super small could work rather well.

Initial take of Tall Man in 3D…
I’m guessing the scale is fairly close to final unless we decide to go for extreme exaggeration and make them really really tiny. Making them super small could work rather well.

More from the Train Robbers story…
A quick attempt to bring the Bearded Man into 3D.
And.. added another render with the Bearded Man closer to anticipated scale (where he is smaller).


First pass at designing the two train robbers…

Now live.
If you miss it look for the recording later.
In case it isn’t obvious these posts marked ‘random’ are drawn from memory without reference. They are fun and quick and it’s always a good exercise to see how well the memory recalls (or translates) details… BUT… I really need to develop a habit of using reference. Things need to be grounded into some form of reality even if only as a springboard to launch off to somewhere else.

Yeah, I was too lazy to draw all the webbing.
My excuse is that it presents more of an classic TV animated style where they wouldn’t be drawing those lines either.
This is a quick example of how useful the ‘copy’ of a level can be as it will automatically update when the original is changed.
I’ve done some more sophisticated applications of this but this is a simple translation to the right and left in order to get repetition. The red lines are tinted so that I know which ones are the originals and can easily add to them (rather than adding via the copies which may result in lines being drawn where we don’t want them.
The finished product in almost all cases would break up these patterns in appropriate ways.
Duplication can also be accomplished within the schematic view but that isn’t as responsive as directly drawing onto the canvas and seeing those lines automatically repeat.

Started doodling and Kylo Ren appeared.
I keep feeling the need to grab some reference, especially with the helmet and to make it more ‘realistic’ but I kept reminding myself this wasn’t that kind of doodle. The definition of doodle implies randomness… aimlessly following lines… to see what might emerge.
The error in this effort is that too much time was spent on little things… but that was mostly an effort to explore brushes and techniques in the painting stage.
It’s interesting that the elements that define the character are pretty basic. Metal mask, cowl, red glowing laser sword that doesn’t burn cleanly like other light sabers. I’m left with the impression that Kylo Ren is a simple and yet very well thought out character visually. The simplicity accentuates the mystery surrounding him and why we might struggle to better know the character. Of course the obvious element that shrouds the character in the unknown is the mask, accentuated by the dark colors of the cowl, mask and the red of his saber. The chrome, which I didn’t attempt to include here adds a hint of what the character thinks about himself. He is meticulous and well interested in the finest details and yet despite all that he is on shaky ground without a solid foundation… and therefore highly unstable.