Category Archives: Uncategorized

Still pluggin’ away…

Just a post to show that I’m still learning what there is to learn about OpenToonz…   The animation below is rough but designed to express that experience of noticing a shiny new program and jumping in with unbridled optimism only … Continue reading

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Jungle Book (old and new)

I was impressed by Disney’s new ‘Jungle Book’ film and this surprised me because I fully anticipated that it could not live up to its predecessor.  I was wrong… on many levels. They are similar films and yet so different … Continue reading

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Animation:Master v18p+ released

The latest update to Animation:Master has been released. Link to Latest Information Forum This update includes only a few minor changes… quick turn around of a few user requests… (indicated by the plus sign) but may be well worth the … Continue reading

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Stalled Trek: Prelude to AxedWeAre

Mark Largento has done it again. He’s released another 3D puppet style animation parody. This one based on the hot off the presses news that CBS is reigning in some of the fan films being produced in the Star Trek … Continue reading

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OpenToonz v1.02 is released

OpenToonz v1.02 has been released and it collects the various nightly builds together that restore much needed functionality as well as adds a Save All option that was sorely needed. What are you waiting for… go get it! https://github.com/opentoonz/opentoonz/releases   … Continue reading

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Aaron Blaise: Reviews his animation process on Beauty and the Beast

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BlackMagic Fusion 8.0

We interrupt this OpenToonz stretch of postings to spread the word about another program you should have in your toolbox. BlackMagic Fusion is now out of Beta with their 8.0 release. Compositing Effects and a whole lot more.   Go … Continue reading

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OpenToonz: Testing some tools

Custom Brush Pump Tool Raster and Vector together (on different levels) Auto Inbetweening Blending of Color Styles Rendering out to .MOV format             And yet another quick test of AutoInbetweening

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OpenToonz: AutoInbetween

My first test of the AutoInbetween feature. With one frame inbetween:                     With multiple frames inbetween:  

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OpenToonz: Working around GTS (Haven’t got Scanning directly into the program working yet)

Here’s a drawn sequence that I was using to test the scanning software called GTS that accompanies OpenToonz.  I still haven’t got that to work yet but that isn’t essential because the images can be scanned in outside of the … Continue reading

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