I did not model this… Dan did.
And he did a fantastic job.
What do you think Jeremiah?
I did not model this… Dan did.
And he did a fantastic job.
What do you think Jeremiah?
Update: Now with more 3D appearance.
Update2: And a quick bending of the pipe via plastic tool.
Note that I ran into a render glitch on this one so I’m troubleshooting.
Edit: I had to use a workaround.


Proof of concept to demonstrate how a simple movement of a shape can lend itself to effects such as filling a pipe with water.


Didn’t quite get there with this one…

Example of how to keep water (or things similar) inside an object:

Well… not quite random. Someone needs a portal.
But this one is pretty random.
Testing out various approaches and possibilities.

I’m not sure which I prefer.
I suppose both have their appeal.


Someone else is drawing a train… so… that means I’m doing more stuff with trains…

Wanna know why B and V are the same letter/character in Japanese?
And… what about P? Same. Same.
Wanna know why F and H work similarly and why they are derivatives of the same phonetic? And what about Pa?
Ga and Ka?
How about Da and Ta? Almost, Same Same.
Wanna know why there is a good reason to animate Bs and Vs differently in Lipsync? Or when that might be ok?
Answer: The McGurk Effect
Source: http://animateducated.blogspot.com/2013/10/the-mcgurk-effect.html
Additional information:
Thought I’d try a texture test via Sketchfab.
It accidentally… worked!