Blur + Exposure = Bloom

Attempting to answer a question posed in the OpenToonz forum, here’s a test of a basic bloom effect created with Blur and exposure.  (We are blooming in reverse of course in this example)

 

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Resolve this…

Is it a game?  Is it a tool?

The basic idea is to take a hastily created drawing and work it out (that is to say refine and repair it) so that it works in two or more perspectives.

For additional challenge (i.e. for more experienced artists) add in a target style to hit such as limited animation style (als Hanna Barbera) or Disney or one of many anime styles.

Here’s an example where the target style is basically that of the character used for demonstrating walk cycles by Preston Blair.  Note that much of the interpretation is pretty straightforward but the shoulders and hips get ‘repaired’:

 

R

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Girl of the Future

badoom

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Pixelate/Mosaic FX

Someone asked, “Does OT have a pixelate effect”?

It does but I think it is called ‘Mosaic’.

 

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Scrolling Text Proof of Concept

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Download Sample Data to Use with OpenToonz

Go get  https://opentoonz.github.io/e/download/sample.html

OpenToonz Sample Data

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Camera DPI/PPI etc

A little change in one setting can make a big difference…

 

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Night Scene

I wanted to test a few colors on the characters and then they needed a scene to stand in…

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Test: Gradient Preservation thru Conversion

Demonstrating how a gradient fill may disappear temporarily during a conversion from vector to Toonz raster but how it can automatically return when converted again.

So, it’s important not to panic and think it’s lost as that might lead to actually losing the fill.

 

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Random (gray?) Hulk

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