Random Doodle

I’m troubleshooting/gap checking and trying to improve workflow.

This guy/gal represents an issue with quickly laying down line work that doesn’t easily fill with color.

gapcheck

Posted in Uncategorized | Leave a comment

Revisiting Leonardo

One of the first posts on this blog pointed to Leonardo Da Vinci as an early pioneer of animation.  I still stand by that assessment.

In that post I pointed to the sequence of poses from Leonardo’s notebooks that sketch the motion of a man chopping wood:

Man chopping wood - Leonardo DaVinci

Man chopping wood – Leonardo DaVinci

I recently came across a book that had these images in a bit clearer format and in clearer context and was tempted to purchase the book.  However, I realized those tiny images would very likely be the whole reason for buying the book.  As with most notebooks Leonardo added notes to these images so there is much more to be gleaned from studying the originals.  Maybe some other day…

The thing that set Leonardo apart from other artists (as an ‘animator’) is his intense and never ending study of movement.

Yes, my friends… animation may be ‘the illusion of life’ but movement… basic movement of all types is present in animation too.   In fact that ‘movement’ is what creates a compelling illusion.

Leonardo understood movement and how it relates to us in ways that even in our day and age we often do not.

Another recent book on Leonardo that I have not purchased covers theories of how he created the illusion of movement in still paintings.  I should buy that book too.  Some day…

Keep on animating!

 

And here for the curious are some additional ‘pose studies’ by Leonardo.

leonado-pose-studies

If anyone can share links to larger images of Leonardo’s motion studies on the internet or provide additional context concerning his affinity with motion/animation I will be most grateful to you.

 

Posted in Uncategorized | 4 Comments

A:M, OpenToonz and Motion Monster (Together again for the first time)

The latest Motion Monster has been released!

Turtletooth Studios cutting edge branch of the powerful OpenToonz animation software is a welcome addition with features not yet incorporated into the official OpenToonz branch.

This latest release is primarily designed to provide a view of new icons but incorporates a long list of other features previously added to the software too.mm-trim

And what does Animation:Master… the 3D animation program that everyone should be using… have to do with any of this?  Wouldn’t you like to know.  😉

 

Go here to get the latest release of Motion Monster:

https://github.com/motionmonster/motionmonster/releases

 

 

 

Posted in Uncategorized | Leave a comment

The most realistic render I’ve yet attempted in OpenToonz/Motion Monster

So I was…doodling… then I started blurring things… then this came out of the Motion Monster renderer:

 

motionmonstersmlogo

Posted in Uncategorized | Leave a comment

Andreas Deja, Clean Up and Color Models

Here courtesy of legendary Disney animator Andreas Deja is a frame from ‘Alice in Wonderland’ that I’ve used OpenToonz to clean up and color.  I’m tempted to work the entire sequence for the practice (and to demonstrate the benefits of the process).colorModel

OpenToonz is a wonderful tool to analyze animation with… and more on that in the future.

Clean up    .Check

Color Model    .Check

And here we’ve created an example of the principle of ‘Silhouette’ too!

(Using an RGBFade effect from OpenToonz applied to the Color level in the Schematic view.)

If you don’t follow Andreas’s blog you should correct that immediately.

Check it out!    http://andreasdeja.blogspot.com/2016/08/the-walrus.html

 

And I dare ya to use OpenToonz to animate the images Andreas posted. 😉

Posted in Uncategorized | Leave a comment

What is… Motion Monster?

motionmonsterv1_1

 

 

MotionMonster is a byproduct of OpenToonz brought to you by the ever prolific Turtletooth, maker of the portable release of OpenToonz.  It brings some features forward that aren’t included in the primary release of OpenToonz.  No huge changes but some that aren’t yet ready to be included in main program.

Motion Monster… Sounds like fun to me!  🙂

Download and install it here:  https://github.com/motionmonster/motionmonster/releases

Posted in Uncategorized | Leave a comment

OpenToonz 1.1 – minor version update!

cheesestickguy

Some great additions are in this latest update to OpenToonz.  Well worth downloading installing and putting to work:

https://github.com/opentoonz/opentoonz/releases/tag/v1.1.0

 

And a new portable version that builds off that is available too!

https://github.com/turtletooth/OpenToonzPortable/releases/tag/v1.1

Posted in Uncategorized | Leave a comment

OpenToonz Portable – Feature Release 8-1-16

mudmonsterzz

 

Turtletooth has posted another Feature Release of the portable version of OpenToonz.

Included are a variety of improvements to include:

  • Ability to have multiple project roots
  • Updated autosave settings
  • Additional resolution presets
  • Fixes for pixels only mode
  • Ctrl+Alt for setting brush size min and max separately
  • You can now hit enter in save dialogs to save
  • Shortcuts presets and exporting
  • New save on exit dialog for unsaved work.
  • Save all levels command in the menu
  • Slightly updated room layouts
  • Updated default background color settings in Export Layer window.

Note: These features are experimental and not part of the official code base for OpenToonz

How to Use:

  1. Download the zipped file.
  2. Unzip the file to a location of your choice.  (This can even be a USB device)
  3. Open the folder.
  4. Double click OpenToonz_1.0.exe
  5. Do amazing things.

This portable program will only work on the Windows operating system.

Posted in Uncategorized | Leave a comment

Rate Your Pain

On a scale of 1 to 10 how would you rate your experience with your 2D animation software?

I can think of one software in particular that is a pleasure to use.

 

rateyourpain

Posted in Uncategorized | Leave a comment

Random Beagleboy

beagleboy

Well, not entirely random.  In this case it’s 761-167… or is it?

These guys always fascinated me as a kid.

The Beagle Boys were all basically carbon copies of each other and yet each had his own personality.  That is something to consider when contemplating secondary/supporting characters.

 

 

I needed a drawing to test out some brush and line work to see how they fair rendering out and to see how the lines and color scaled.  So I decided to roto/trace this guy from a Disney model sheet for testing.

Posted in Uncategorized | Leave a comment