What if… the incredible Hulk took possession of the infinity stones?

What if… the incredible Hulk took possession of the infinity stones?


I’m debating how I might proceed with a set of short tutorials focusing on OpenToonz , Blackmagic Design Fusion, Animation:Master and other useful programs and utilities. These tutorials would be designed to be small, compact and accessible while using the tools themselves to create the tutorial.
If you’d like to see this tutorial continue or have a request for something specifically please let me know in the comments.
How to make OpenToonz portable
(potential) Topics of discussion
Why do we want to use a portable version of OpenToonz (or any program for that matter)?
What are the basic steps required to make OpenToonz portable.
What are the Pros and Cons?
Congratulations to the developers of OpenToonz who have just released a new version of OpenToonz. It’s considered a minor release but there are major changes included.
The primary reason for it being an incremental/minor version update is that file compatibility is maintained… also a very good thing.
Here is a breakdown of the changes collected in this official release.
And… keep in mind the developers are already off and running toward the next version so keep an eye out for useful updates distributed in the nightly releases too.
Please uninstall the previous version before installing V1.2.0.
$TOONZPROFILES\layouts\settings\preferences.ini and $TOONZPROFILES\layouts\settings\shortcuts.ini respectively.$TOONZPROFILES\env\template.envThis is a quick test of the TileIwa fx node that (amongst other things) can make one screen full of background appear to continue on and on and on… seemingly forever.
Note: The “Iwa” in the fx nodes name stands for the programmer Shun Iwasawa so don’t let that confuse you. He’s the one that pointed me to the effect when I posted a feature request in the OpenToonz Google Group. No new feature needed if there is already something adequate available!
In this case I have just a few randomly doodled clouds but the general goal/idea is to create backgrounds that appear to rotate around and pick up where they left off as a camera exceeds 360 degrees.
At any rate… here’s a few lines turned into many via this very useful effect.
If you look closely there is a slight seam between tilings. A marigin can be defined but I thought I set that correctly. I’ll have to investigate that.

Just a quick test of workflow with no particular goal in mind other than to create a short sequence with moving background (sky), middle ground (set), and foreground character.
I suppose if there was a goal it was to set up the scene so the character had to move over the top of the set at the first but then move into/disappear behind the foreground elements.
In traditional animation this process might require registration of character with background in order for everything to work but digital workflows make the process simple and straightforward simply by ordering layers. While not used in this sequence OpenToonz can animate the Sort Order so that things that are on front move back in depth.

Two of my favorite programs were recently updated.
Animation:Master and Fusion. So good together. 🙂

Every once in a great while a work appears on the scene that validates the usefulness of cartooning, whether via comics or animation… or both in this instance. One of the last true examples of this was Jeff Smith’s ‘Bone’ comic book which upon arrival I found restored my faith in the comic book format for storytelling.
And now there appears this fox, Renard, and the supporting cast of his adventures.
Impressive stuff.
And an interesting parallel between Jeff Smith’s ‘Bone’ and Benjamin Renner’s ‘Le Grand Méchant Renard’ and that is how the imagery so expertly tells the story in pantomime.
In the case of ‘Bone’ the first issue was almost entirely silent… a black and white printed comic masterpiece. In the case of ‘Le Grand Mechant Renard’ I don’t follow the language so must rely on the imagery (and music) and this works masterfully.
From concept to execution and with great insight into character motivation and staging we are seeing all the various and considerably complex elements of great storytelling distilled into the very essence of performance based simplicity. The still imagery alone is emotively appealing. The plot itself compelling. The internal conflict of the central character continually draws us in and keeps us engaged. Perhaps best of all, the animation raises the whole experience to a higher level of entertainment. In a word… perfection.
For more see:
http://folivari.com/en/projet/the-big-bad-fox-and-other-tales/

Imported and quickly colored o damn’s** cat walkcycle.


The first cycle is rendered out with a reframing from 25 Frames Per Second to 135 FPS. I put the same walk cycle on 2s and it runs at about the correct pace.
**I don’t think I”llnever understand what mother’s are thinking of when they name their kids these days.